Videogame Biscuit

All about amateur game development

Big announcement

Okay, here’s the deal. This blog is dead, and this is the last post. I started a new blog where I’ll continue to post my gamedev news, but it won’t be a blog dedicated to video games only. For a long time I wanted to start a personal blog again where I can ramble about anything I feel like. Also, I grew tired of forcing myself to do a weekly update about my gamedev progress. So don’t bother subscribing to this blog anymore because it won’t be updated anymore.

As for Wasabi Defense, development continues. I have only one more level to complete and then I can release the game. My previously finished games can also be downloaded on my new blog.

My new blog: Jar Of Eyeballs

On hold

Hate to do this, but I’m gonna have to place this blog on hold for a while. I have some stuff to take care of at the moment and I simply don’t have the time to keep it updated. Wasabi Defense isn’t dead but it will take a bit longer to get it finished (yes, even longer). Expect a major announcement about the future of this blog one of the following weeks.

Wasabi Defense update 01-31

I skipped an update last week, but here I am again. The end is finally starting to come in sight, with only two more levels to go. Here’s the latest fighter I made:

Nothing too special about it. It fires bursts of plasma balls at the player and is quite fast (luckily you get the rotating cannon in this level). I also have some designs ready for another gunship and a bomber, wich will also appear in this level.

Wasabi Defense update 01-17

Damned, skipped another update last week. Here’s my latest progress report. Level 4 is finished, and here’s a look at the action:

The fighters you see rotate in flight, and when the rotation suddenly speeds up, better get out of the way because it means you’re about to get pwned! The bomber is also still present, of course, and I really like the way it works. Also, you’ll notice there are two buildings on fire. The defense unit is far from perfect and often misses shots, so don’t just sit back and relax.
This means there are two more levels left. The two base units left are entirely passive, so I don’t have to waste much time on those. All I have to pay attention to are the remaining enemies. I hope I can finish this game before I’m dead.

Wasabi Defense update 1-3

First of all, a happy new year (and a happy Wintereenmas) to everybody. I have taken a short break from game development, but here I am with (finally) another update on Wasabi Defense. Last time, I posted a video of the automatic defense in action. Here’s a screenshot of the two most recent enemies I have added. One is a fighter with two rotating gun turrets. Both turrets can be destroyed separately from the core. Perhaps I’m gonna modify it a bit so the entire ship explodes when both turrets are destroyed, because it’s no use making it fly around without any weapons. Second is a heavy bomber wich drops four bombs in a fan-shaped pattern. Since the defense can only handle three targets at a time, you have to destroy at least one bomb before it fires, or shoot down the bomber before he drops the bombs. And even if you take out one of the bombs, it’s always possible the defense misses and the base gets hit anyway.