Videogame Biscuit

All about amateur game development

Entries for June, 2007

POV-Ray and Moray

Sometimes a 2D game uses images that are made with 3D tools; these are called “pre-rendered images”. Two tools I sometimes use for this are POV-Ray and Moray. These two programs are usually used together. POV-Ray (Persistence Of Vision Raytracer) uses text scripts for describing 3D objects and scenes, wich is of course not very […]

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Girdblaster progress 06-24

In my previous post, I mentioned moving barriers in the maze. I had already made special blocks with holes in them that the barriers moved through, and now I have completed the barriers themselves. Here’s what they look like:

I have put three sets of barriers in the level. Each set moves at a fixed time […]

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Gridblaster progress 06-22

I’m working on the first level (out of five) of Gridblaster, and here’s a screenshot of it.

As you can see on the full size screenshot, I have added a complete background. I have made it quite dark so it doesn’t interfere with the rest of the graphics. It took me quite a while to build […]

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Plasmaball trail

Yesterday I explained how I created the plasma balls that are used for the weapons. The ball itself is only half the job, it also needs a trail of glowing sparks! For that, I created a green glowing ball pretty much the same way I created the plasma ball. This time, however, the shape is […]

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Plasma balls

Here’s how I created the plasma balls the player and enemies in Gridblaster shoot. I have created it with The Gimp. I started by creating an image with a black background and creating a drop-shaped path.

Next, I converted the path to a selection (right click -> path to selection) and blurred it with a radius […]

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