Gridblaster progress 06-22
I’m working on the first level (out of five) of Gridblaster, and here’s a screenshot of it.
As you can see on the full size screenshot, I have added a complete background. I have made it quite dark so it doesn’t interfere with the rest of the graphics. It took me quite a while to build the tileset for this. Also, I have added a few new items to the game.
First of all, you’ll notice the blue spheres. These are bonus items. When the level starts they are stored in the maze blocks, but they will pop up from a short period of time during the game, giving you the opportunity to score extra points.
Second, there are the blocks with the holes in the sides and the yellow squares in the middle. These aren’t fully funtional yet; they will hold moving barriers that block passages in the maze. The player and the enemies can get crushed when they are between them when they close, so you’ll have to be careful when you pass one!
I have planned two more special items for this level: a booby trap with a flame thrower that fires at unpredictable intervals and a launcher for upgrade capsules that gives you extra strength or firepower for a short period of time.
There’s one more problem I need to tackle: how to use fonts in Torque’s GUI builder. The documentation isn’t exactly clear on that, and the stuff I have tried so far didn’t seem to work. No need to worry, I’ll probably solve it sooner or later.


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