Girdblaster progress 06-24
In my previous post, I mentioned moving barriers in the maze. I had already made special blocks with holes in them that the barriers moved through, and now I have completed the barriers themselves. Here’s what they look like:
I have put three sets of barriers in the level. Each set moves at a fixed time interval. The barriers block everything: the player, the enemies and all projectiles. However, if the player or an enemy is caught between them when they close, it’s kaboom! And don’t think this is an easy way to clean up enemies, because first, it doesn’t happen that often that they get crushed between barriers, and second you don’t get any points for them!


June 30th, 2007 at 1:46 pm
Game looks nice - I like the sprites and what you have done with them.. I’d love to see some of the code snippets you are using for this. I just started with TGB and am currently developing a yathzee spinoff type game… having a bit of trouble getting things going but at least found a decent soliataire game to build off of. Trying to find example scripts from completed games for TGB is not easy… kinda wish there was more out there.
anyway.. nice blog.. i look forward to see your progress!
July 1st, 2007 at 11:48 am
What sort of code samples would you like to see?