Videogame Biscuit

All about amateur game development

Entries for June, 2007

Bryce 5.5 FREE now!

Okay, this tool is serious overkill for sprite based games and you probably won’t really need it, but it seems that you can get Bryce 3D 5.5, a powerful 3D rendering tool, for free! It’s available for both Windows and MacOS.
Tools like this have a place in 2D game development, and that’s for creating pre-rendered […]

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Another Gridblaster screenshot

Although I didn’t intend to use a background when I started, I experimented with it a bit today and here’s a screenshot of it. It’s nowhere complete and I don’t know if I will be using this background, it’s just an experiment to see how it looks with the player and enemy sprites and how […]

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Audacity

Even if you don’t plan to record or mix audio yourself and just use third party audio files, you need an audio editor tool. You’ll always need to do things like trimming files, adjusting volume and tone, sometimes add a few effects or create loops. Like with all my tools, I prefer free or open […]

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Gridblaster progress 06-09

I did some more work on Gridblaster. The enemies enter the maze and the player can shoot them. When an enemy is hit, it returns to the start position outside the maze and changes shape. After four changes he is destroyed. Also, the player explodes when he collides with an enemy.

Scripting the collisions wasn’t too […]

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Status display

In the previous screenshot of Gridblaster, the status display was added to the game. I made it with The Gimp and here’s how I did it. It’s actually very easy.
I started by creating a vertical bilinear gradient. I set the dark color to #899C89 and the light color to #B5CDB5.

Next I added the inset […]

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