Videogame Biscuit

All about amateur game development

Entries for July, 2007

Design templates

Planning game projects, even small ones, can be more difficult than you would think. So far, I just wrote stuff down in a notebook, but for my next project I have made a few forms to help me getting my stuff organized. They are basically fill-in forms to plan and track different parts of the […]

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Inkscape

Can’t believe I haven’t talked about this application yet, since it’s my main graphic tool. Most of the graphics in Gridblaster have been drawn using Inkscape. Inkscape is a so-called vector drawing program. What does this mean? Drawing programs basically come in two different kinds: pixel based and vector based. In a pixel-based program, when […]

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Project Arcade

If you are, like me, old enough to remember the ’80s, you may remember the glory days of the arcade. I myself have spent quite some time playing games like Street Fighter, Pacman, Space Invaders, Centipede and all those wonderful, addictive, coin-guzzling games. Those games may be old, but to some people they haven’t lost […]

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Gridblaster progress 07-24

Whew, finally finished level two. I have added a projectile splitter, lightning trap (wich you can see in action in the screenshot) and the upgrade mechanism.

The splitter appears at regular intervals at a random intersection. When it gets hit by the player’s projectile, it fires two new ones in the directions perpendicular to the direction […]

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Torque Game Builder 1.5

A few days ago, Garage Games released version 1.5 of Torque Game Builder. If you already own the previous version of it, you can download the new version for free.
So, what are the new features in this version? Quite a lot of bug fixes. I haven’t been using the software for too long, but I […]

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