Videogame Biscuit

All about amateur game development

Entries for August, 2007

Blender 3D

Even though I make sprite based games, I still need a 3D modelling tool. A very common way to create great looking sprites is pre-rendering them. Instead of using a 3D model, you render a bitmap of it and use that as a sprite. A while ago I already reviewed POV-Ray and Moray. While these […]

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Creating a splash screen

This is the first article in a series of tutorials about Torque Game Builder. For these tutorials, basic knowledge of Torque is assumed. I am not going to write complete beginner courses, but specific howto’s. And I’m gonna start with a tutorial on how to make a splash screen. If you have bought the indie […]

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Gridblaster is finished!

Well, here it finally is. Gridblaster is finished! You can download it from the Games page. The file is a self-extracting zip file. Just unzip it and run Gridblaster.exe, no installation is necessary. For a first game, I personally think it turned out quite fine. I struggled a bit with the GUI system, and getting […]

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Happy birthday, John Carmack!

Today is John Carmack’s 37th birthday! If you are into video games, this name will, without any doubt, sound very familiar. Carmack is one of the people responsible for some of the greatest video games of all time, such as the Commander Keen series, Wolfenstein 3D, Doom and Quake. He was the first programmer […]

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Gridblaster is back on track!

Okay, things didn’t go as smoothly as I hoped the last couple of days, but everything is back on track. I have figured out how to build a graphical user interface and I’m working on the menu system. The levels have been linked, so the next level is loaded when the current level is cleared. […]

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