I implemented the final features of level 3 yesterday; here’s the final result:

gridblast_15_small.png

I have added the upgrade capsule launcher and two flamethrower traps. The upgrade capsules enable the same features as in the previous levels, plus one extra: invulnerability!
So this is the final level. Now it’s time to put them all together, make a title screen with a menu system and polish everything up. I hope to finish it by next weekend so I can publish it, but I can’t guarantee anything of course. To quote John Carmack, when he’s asked for the release date of a game: “When it’s done!”.
When this game is finished, I’m immediately starting on the next one. I’m not gonna disclose any details yet, but I already made plans for it even before I started working on Gridblaster. However, before I get started on it, I’m gonna buy a new computer! I had it planned for quite a while now, and now I’m finally going through with it. I have already made up a list of the components and I’m gonna buy it as soon as the game is finished. My next game will have some features that are difficult to implement on my current system, wich is five years old.