Videogame Biscuit

All about amateur game development

Entries for August, 2007

Gridblaster progress 08-15

The levels are done, and I’m busy putting everything together. First thing I was trying to do was creating splash screen on startup and then a menu. And it’s giving me quite a few headaches! If there’s one thing about Torque Game Builder that I hate it’s the GUI (graphical user interface) Builder. There’s hardly […]

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The greatest features in games

Game Producer has compiled a list of the seven greatest features in games. Let’s take a little look at them!
Slow Motion
Although this can add a nice touch to a game, I don’t consider it one of the greatest features. Prince Of Persia: Rival Swords for the Wii also had it, but that changed nothing to […]

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Gridblaster progress 08-11

I implemented the final features of level 3 yesterday; here’s the final result:

I have added the upgrade capsule launcher and two flamethrower traps. The upgrade capsules enable the same features as in the previous levels, plus one extra: invulnerability!
So this is the final level. Now it’s time to put them all together, make a title […]

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Gridblaster progress 08-06

My summer vacation ended today, but I managed to get some work done on Gridblaster the last few days. Here’s the latest screenshot. You’ll notice the extra blocks in the maze.

Here’s what those blocks do. If you hit them on the right side, they fly all the way through the maze and then back a […]

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Explosion tutorial

I mentioned this a while ago, but here it finally is: a tutorial about explosions in Torque Game Builder. I’m gonna show you how to make a simple explosion with Torque’s particle engine. It will be only a fireball, no ejected fragments, sparks, plasma rings or anything like that. Just a very basic explosion.
We’re gonna […]

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