Videogame Biscuit

All about amateur game development

Entries for September, 2007

Wasabi Defense background story

A story in a videogame is like a story in a porn movie. There should be one, but nobody really cares about it. I have come up with a cool background story for my current project, Wasabi Defense, and here it is.
In the last decade of the 21st century, scientists develop the tachyon pulsar, a […]

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Update on design document templates

I have added two more templates to my design document template package. I have created a layer organiser and a new version of the source code tracker. In the first version (wich is still included, of course) there was a section for dependencies (files that are imported in the current source file). The new version […]

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Wasabi Defense progress 09-18

Visually there isn’t that much progress. Still the background image, the lander and the rocket flame. New are the landing platform (wich might be replaced later, since I’m not too excited about it) and the hud (heads up display). This display is essential for guiding the lander to the landing platform, since it displays the […]

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Wasabi Defense background, part 4

Okay, here’s the final part of the tutorial on the background image. I will explain how I created the bright star and the planet, both quite easy effects. But let’s begin with the star. This consists of three layers: the star core, the four rays of light and the halo. We’ll start with the core. […]

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Wasabi Defense background, part 3

In this article, I will explain how I created the hills. For this I used POV-Ray and Moray; basic knowledge of these tools is assumed for this tutorial. The key element in this tutorial is the so-called heightfield. This element takes a bitmap image and turns it into a 3D object using the brightness of […]

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