Videogame Biscuit

All about amateur game development

Entries for September, 2007

Wasabi Defense background, part 2

In the previous article, I explained how I created the sky for the Wasabi Defense background. Let’s move on to the ground! This is a pretty easy one. Let’s start by creating a new empty layer named “Ground”. In this layer, I created a texture pattern for the ground, like this:

Apply the solid noise clouds […]

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Wasabi Defense background, part 1

Creating the background image was quite a bit of work, so I’ll split the tutorial up in several parts. I’m gonna start with instructions on the sky. The background started as a 1680×1050 (the typical resolution of a 22″ widescreen display) image with a black background. The sky occupies the upper 4/5 part of the […]

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Introducing Wasabi Defense

For the past two weeks I have been working on my new game, and now I’m finally introducing it: Wasabi Defense! Your mission is to build an outpost on the planet Omega Wasabi 4 and defend it from attackers. You have to manoever spacecraft that carry equipment to a landing platform, after wich additional structures […]

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Changing the application icon

When you have made a game with Torque Game Builder and have built the package, you’ll notice that the executable file has the same icon as Torque Game Builder itself. If you want to change this, you will need the source code, wich comes with the professional version. Of course, it’s kinda silly to spend […]

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