Videogame Biscuit

All about amateur game development

Entries for October, 2007

Creating a resolution independent status panel

The status panel I created for Wasabi Defense required a bit of coding for making it resolution independent. The problem with Torque is that the level builder and GUI builder use different coördinate systems. The level builder uses world coördinates. These aren’t affected by the screen resolution and have, by default, the origin placed in […]

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Wasabi Defense update 10-21

Okay, so here’s the new screenshot. This is the first screenshot made on my new computer, so it’s a Vista window, and it’s in widescreen format. The colors are a bit darker, because I had to adjust them for LCD displays.

What you see is the hovergun weapon entering the game. Originally, I intended to make […]

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Back on track once again!

After the initial trouble with The Gimp, I’m back on track with Wasabi Defense. I couldn’t get the original Gimp to work, so I tried the portable version, wich is designed to run off removable media and doesn’t require installation. Not the most elegant solution, but it works. The first thing I had to do […]

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A short setback…

I finally got my new compter, and there’s a small problem. I created all artwork so far with The Gimp, and I can’t get it to work on Windows Vista. The installer doesn’t even work, I get a very cryptic error message. This means that I either have to fix this problem, or find another […]

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Wasabi Defense update 10-11

Finally, here’s a new screenshot of Wasabi Defense! It took a while because there were quite a few difficulties that took some time to solve. Anyway, here it is:

First of all, I got started on the status bar. This was a real pain in the ass, because the text objects had to adjust to different […]

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