Videogame Biscuit

All about amateur game development

Entries for November, 2007

Wasabi Defense update 11-22

Whew, here’s another screenshot at last! The first enemy is flying around and dropping… well, stuff on the player. They look like flashing balls of light, I haven’t come up with a cool name for them yet. The enemy flies in some sort of sideways spiral and drops its payload in three shot bursts.

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Wasabi Defense update 11-13

Okay, things aren’t going as smoothly as I wanted them to go. The main problem is POV-Ray. I’m using this tool, together with Moray, for creating most of my sprites. I have tried Blender a few times but it’s difficult as hell, and simply overkill for creating pre-rendered sprites. POV-Ray doesn’t work as good as […]

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Wasabi Defense update 11-03

I did some behind-the-scenes work on Wasabi Defense. This includes stuff like: starting the game from a menu, handling lander crashes and landings, expanding the base, initializing the hovergun weapon, counting lives and resetting the game when the player is out of lives. And to avoid having to create it all when the game is […]

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The dumbest thing in programming languages

According to Game Producer, the worst invention ever when it comes to programming languages are “==” and “=”. The first one is used for comparing two values, the second one for assigning a value to a variable. This has already led to countless errors, when you accidentally mix the two up. Torque Game Builder also […]

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