Videogame Biscuit

All about amateur game development

Entries for January, 2008

Site overhaul

In the next few days, I’m gonna change the appearance of the website. Even though I think the current theme looks ok, there’s some functionality I don’t like. My main issue is that in the categories list, you don’t see any difference between main categories and subcategories. I have tried to change this but I’m […]

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Wasabi Defense update 30-01

Another small milestone in the development cycle! I’ve finished this level, so it’s time for another screenshot. Some units in the base can be bombarded, and that’s what you see here! When it gets hit by a bomb, it starts burning. More hits intensify the fire and after three hits, kaboom! Critical units (the landing […]

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Laser beams

As promised, here is the tutorial about creating laser beams with Torque Game Builder. The laser beam effect I created is different from the type you commonly see in games or movies. Instead of a spear-like beam, the entire beam appears at once. The only time I had ever seen something similar in another game […]

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Wasabi Defense update 01-24

Here’s another Wasabi Defense update! I have created another enemy, a bomber this time. It drops large bombs on the base, and it can also destroy buildings!

The bomber enters at the top of the screen, drops its payload and then pulls up again. You don’t have much time to shoot it, so you have to […]

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Wasabi Defense update 01-18

Yesterday I said I was working on some sort of laser beam effect, and here it is! It took me a while to figure out how to do it without using too much particles but it works perfectly, and I think it doesn’t look too bad!

The effect you see actually consists of three particle effects. […]

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