Videogame Biscuit

All about amateur game development

Entries for January, 2008

Wasabi Defense update 01-17

My computer is back! As I already suspected, one of the RAM chips was having issues. It’s replaced and everything works again as it should. This also means I’m going back to work on Wasabi Defense. The last few days, I designed a few new sprites on a borrowed laptop, and here’s the result (at […]

Leave a Comment

Tips for finishing a game

Anyone who writes games, especially if it’s just as a hobby so you don’t have publishers breathing down your neck and pushing you to finish the game, is probably familiar with this problem. Of all the games you start working on, not too many ever get finished. Before I started this website I created games […]

Leave a Comment

AI Techniques for game programming

Artificial intelligence. One of the most complicated aspects of game development, and one of the things that can ruin an otherwise excellent game. Nothing ruins a game like shooting a guard with a sniper rifle while the guy who is standing next to him acts as of nothing happened. Although I probably won’t be writing […]

Leave a Comment

Short break, update

Okay, my computer still isn’t fixed. It’s not really clear what causes the crashes and the guys at the computer store are doing all sorts of tests to see wich component is the source of the problem. Good news, though, is that I borrowed a laptop so I can at least continue to work on […]

Leave a Comment

A short break

I’m having a bit of problems with my new computer. Ever since I got it, I’ve been getting BSOD’s, sometimes a few times per day. At first, I thought it might have something to do with bad drivers or the BIOS, but after several updates the problem still hasn’t been solved. My best guess is […]

Leave a Comment