Videogame Biscuit

All about amateur game development

Entries for February, 2008

Nine Paths to Indie Game Greatness

Gamasutra has an interesting article full of tips about making succesfull indie games. It contains nine vital tips. Let’s take closer look at them.
1. Efficiency in design
Gamasutra describes this as “Design around getting the most bang for your buck”. A very obvious option here is multiplayer. A multiplayer FPS doesn’t need gigantic maps, a complex […]

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Wasabi Defense update 02-24

I finished another enemy in Wasabi Defense, and completed the attack waves for this level. Here’s a little peek:

The thing that’s about to be hit by a blue plasma ball is the new enemy. It flies around in a random pattern and bombards the enemy with fireballs. I also reused the bomber from the previous […]

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Indie game developer survival guide

I ordered this book a week ago and a few days ago it arrived in the mail. It had heard about it a lot and read some very positive reviews about it, and many developers mentioned it on forums. Seems like it’s a very popular book. After flipping through it a bit and reading a […]

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Wasabi Defense update 02-16

Okay, here’s another Wasabi Defense screenshot! I have added another enemy.

Here’s how it behaves. It comes flying in horizontally from either the left or the right, takes a dive and fires a volley of green fireballs, pulls up again and flies away. In this screenshot it has fired and is preparing to fly away. Immediately […]

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Blender hotkey map

Okay, so I decided to explore Blender again. Since POV-Ray and Moray don’t work as they should on Vista I need a replacement, and preferably a free one. I had tried Blender before, and while it’s incredibly powerful, it’s also difficult as hell. Dev.Mag, a South African game development magazine, has an excellent series of […]

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