• Home
  • About
  • Games
  • Tools
  • Books
  • Contact

27

Feb

Nine Paths to Indie Game Greatness

Posted by admin  Published in Game Design Permalinks

Gamasutra has an interesting article full of tips about making succesfull indie games. It contains nine vital tips. Let’s take closer look at them.
1. Efficiency in design
Gamasutra describes this as “Design around getting the most bang for your buck”. A very obvious option here is multiplayer. A multiplayer FPS doesn’t need gigantic maps, a complex […]


»read more from "Nine Paths to Indie Game Greatness"

empty

24

Feb

Wasabi Defense update 02-24

Posted by admin  Published in Wasabi Defense Permalinks

I finished another enemy in Wasabi Defense, and completed the attack waves for this level. Here’s a little peek:

The thing that’s about to be hit by a blue plasma ball is the new enemy. It flies around in a random pattern and bombards the enemy with fireballs. I also reused the bomber from the previous […]


»read more from "Wasabi Defense update 02-24"

empty

22

Feb

Indie game developer survival guide

Posted by admin  Published in Books Permalinks

I ordered this book a week ago and a few days ago it arrived in the mail. It had heard about it a lot and read some very positive reviews about it, and many developers mentioned it on forums. Seems like it’s a very popular book. After flipping through it a bit and reading a […]


»read more from "Indie game developer survival guide"

empty

16

Feb

Wasabi Defense update 02-16

Posted by admin  Published in Wasabi Defense Permalinks

Okay, here’s another Wasabi Defense screenshot! I have added another enemy.

Here’s how it behaves. It comes flying in horizontally from either the left or the right, takes a dive and fires a volley of green fireballs, pulls up again and flies away. In this screenshot it has fired and is preparing to fly away. Immediately […]


»read more from "Wasabi Defense update 02-16"

empty

12

Feb

Blender hotkey map

Posted by admin  Published in Websites Permalinks

Okay, so I decided to explore Blender again. Since POV-Ray and Moray don’t work as they should on Vista I need a replacement, and preferably a free one. I had tried Blender before, and while it’s incredibly powerful, it’s also difficult as hell. Dev.Mag, a South African game development magazine, has an excellent series of […]


»read more from "Blender hotkey map"

1
Next Page »
  • feed
  • techorati
Videogame Biscuit at Blogged

Categories

  • Game Design (8)
  • Games (67)
    • Gridblaster (20)
    • Sub Commander (11)
    • Wasabi Defense (36)
  • Geek world (3)
  • Miscellanious (11)
  • Reviews (16)
    • Books (6)
    • Tools (10)
  • Tutorials (20)
    • Gimp (7)
    • Particles (5)
    • Torque (6)
    • Websites (2)

Archives

  • August 2008 (1)
  • July 2008 (7)
  • June 2008 (5)
  • May 2008 (6)
  • April 2008 (8)
  • March 2008 (8)
  • February 2008 (9)
  • January 2008 (11)
  • December 2007 (8)
  • November 2007 (4)
  • October 2007 (8)
  • September 2007 (9)
  • August 2007 (11)
  • July 2007 (12)
  • June 2007 (18)

Blogroll

  • 2D Boy
  • A digital Sailor’s Diary
  • Andrew Wooldridge dot com
  • Bottomless Pit Games
  • Game Focus
  • Game Matters
  • Game Producer
  • Gamedev Blog
  • Gamedev Mike
  • Gamedev Planet
  • Games From Within
  • Hex Studio
  • Indie Madness
  • Jacob Santos
  • Joshua Smyth
  • Lightworks Games
  • Lost Garden
  • Making Casual Games
  • Mr Phil makes games
  • Nerfbat
  • Psychochild’s Blog
  • Qatfish
  • Shotbeak Games
  • Starlit Sky Games
  • Steve Healy Games
  • Tales of the Rampant Coyote
  • Wiering Software

Recommended books

Meta

  • Log in
  • Main Entries Rss
  • Comments Rss
  • XFN Network
  • Wordpress

Sponsored by cheap web hosting || Swarovski Rhinestones || Funny Pictures

Videogame Biscuit is proudly powered by WordPress

Protected Under Creative Commons Licensed

Valid XHTML || Valid CSS || Feed me!