Videogame Biscuit

All about amateur game development

Entries for March, 2008

Game design principles, practice and techniques

I ordered this book a while ago and it arrived in the mail last tuesday. It’s not a technical book but, as the title says, about game design. The book covers three main topics: design theory, design process and design production.
The design theory chapter is for the most part an overview of game genres, both […]

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Wasabi Defense update 03-24

As promised in the previous post, here’s the new enemy surrounded by shield spheres!

The spheres take the initial blows when you start blasting away at the thing, so you have to take at least a few of them out before you can hit the main enemy.

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Wasabi Defense update 03-17

Got plenty of time to work on Wasabi Defense today, so here I am again with another update and a screenshot! I have given the player a new weapon and created a new enemy. Here’s what they look like:

First of all, the player’s new weapon. It’s another rocket launcher, but this one holds 14 rockets […]

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Nine step recipe for good independent game design

The following series of articles by Damon Brown is a must-read for every game developer, especially if you work alone, like me. The hardest part of developing a game is often not the programming, but the design itself. Coming up with good ideas is damned hard (not to mention thinking of a name!). And often, […]

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Wasabi Defense update 03-13

The human outpost at Omega Wasabi has grown once more! A new unit has been added: the Kickassium refinery. What does it do? Well… it refines Kickassium, the fuel for the tachyon pulsar engine. Here’s what it looks like:

I had to adjust the height at wich the player hovers a bit, because otherwise he would […]

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