Videogame Biscuit

All about amateur game development

Entries for April, 2008

Sub Commander update 04-29

Here’s some more news about Sub Commander. I have added the first enemy submarine. Here’s how it behaves. When attacking, it tries to move to the same depth as the player to fire its torpedos. When both player and enemy are at the same depth, the enemy will fire two unguided torpedos in rapid succession, […]

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A word about backups

Imagine this: you turn on your computer, and it doesn’t start. It freezes, you get the dreaded BSOD, it goes in a reboot loop, or who knows what else. Chances are your harddrive is dead and all your data is lost. If I lost all my music, movies and text documents, that wouldn’t be the […]

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Sub Commander update 04-20

Here’s another progress report on Sub Commander! As you can see in this screenshot, I’ve been doing some work on the graphics. No more dummy sprites here, this is how the game is gonna look, except maybe the numbers and icons on the status display. They look ok, but I think it can be a […]

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Introducing: Sub Commander!

So, Wasabi Defense is on hold for now. While I’m figuring out how I’m gonna rescue the project I’m gonna work on the next one, for wich I was already developing a prototype: Sub Commander! As the name already says, it’s a submarine simulation. It’s based on an old C64 game named Seafox. You are […]

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Sad news

I wish it hadn’t come to this, but it did. I have to put Wasabi Defense on hold for a while. In one of my previous posts I already mentioned it wasn’t going as smoothly as I hoped, and things have only gotten worse. The graphics are crappy, the code is a mess and it’s […]

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