So, Wasabi Defense is on hold for now. While I’m figuring out how I’m gonna rescue the project I’m gonna work on the next one, for wich I was already developing a prototype: Sub Commander! As the name already says, it’s a submarine simulation. It’s based on an old C64 game named Seafox. You are in command of a sub and have to attack surface ships and other submarines as they pass by. The other submarines fire torpedos at you, while the surface ships drop depth charges and mines. Here’s a screenshot of the prototype:
Now before you think “What the hell is that?”, I’m using dummy sprites for the prototype, so I can focus on the code first. The final game will have decent graphics, of course. Here’s what I’ve got so far:
- Submarine controlled by both keyboard and gamepad, leaves a trail of bubbles;
- Guided anti-submarine torpedo, controlled by the vertical motion of the sub, only one at a time can be fired;
- Unguided anti-ship torpedo, goes vertical after launch, can be fired rapidly at short intervals.


