Videogame Biscuit

All about amateur game development

Entries for May, 2008

Sub Commander update 05-30

Finally some more progress on Sub Commander. Had to tackle a really nasty bug yesterday. Nine times out of ten everything worked fine, and one time out of ten it crashed without warning on startup. Very tricky to find, but of course it turned out to be something quite stupid. But anyway, here’s a new […]

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Configuration, part 2: mapping input keys

In this tutorial I will explain how to remap input keys using an XML file and a configuration dialog box. First of all, here’s the config dialog. I assume you are familiar with the TGB GUI builder for this.

Most of the action will take place in the listbox under “Keyboard input”, wich is a GuiTextListCtrl […]

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A short update about Wasabi Defense

Yes, I’m still working on this game! A while ago, I decided to put Wasabi Defense on hold for a while because I felt it was turning into a crappy game and needed some serious redesigning. One of my main concerns was that the base you had to protect looked like absolute junk. That’s why […]

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Configuration, part 1: XML files

I finally got a system up and running for setting and storing configuration settings. It wasn’t easy, since many of the functions I had to use weren’t exactly very well documented. Everything works now, so here’s a tutorial on how I did it. I’m gonna start with XML files, since that’s what I use to […]

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Sub Commander update 05-14

Some more work done on Sub Commander. The submarine attacks work perfectly. Basically, it’s an infinite attack wave. As soon as a sub is destroyed or exits the screen, another one appears in a few seconds. There are two types: one that fires two unguided torpedos and one that fires one guided torpedo. I have […]

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