Videogame Biscuit

All about amateur game development

Entries for June, 2008

Sub Commander update 06-21

The end is nearing! I have added a battleship to the game. Here’s what it looks like:

The battleship takes a whopping 8 hits to take out. Now that most units are in the game I’m beginning to get a good overview of the difficulty. One thing I’m gonna change is the ammo capacity. Currently the […]

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Sub Commander update 06-19

Finally fixed a few very nasty bugs. The menu bug I talked about in my last post, the one that made the game crash, has been fixed. Instead of the sprite-based menu, I decided to give the gui builder another try. It wasn’t easy because this is the most underdocumented part of Torque, but I […]

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Sub Commander update 06-15

There’s a bug in Sub Commander that gives me headaches like no other, but first another screenshot! The ship you see here is the anti-submarine cruiser, firing a load of anti-sub shells. When they hit the water, they sink down vertically until they hit either the bottom or the player.

But now about the bug. Here’s […]

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Change in comment policy

In order to keep spam out of my comments as much as possible, here are a few changes to my policy;

Visitors have to enter their name and email address before commenting;
Comments don’t appear until I approve them

So if you post a comment, don’t worry if it doesn’t appear immediately. I get over 20 spam comments […]

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Sub Commander update 06-03

Added another enemy ship to Sub Commander. This time it’s a mine layer. As the name implies, it drops mines. It’s very fast and hard to hit, but it takes only one hit to take him out. Here’s what it looks like:

The mines it drops sink to a random depth and hover there for a […]

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