Finally fixed a few very nasty bugs. The menu bug I talked about in my last post, the one that made the game crash, has been fixed. Instead of the sprite-based menu, I decided to give the gui builder another try. It wasn’t easy because this is the most underdocumented part of Torque, but I managed to get it to work, complete with sound effects and automatic centering. The only part that I didn’t get to work for now is resizing it so it always looks the same size, no matter what resolution you use. Getting it to resize can be done automatically, but the problem is switching between aspect ratios. I designed the menu for a standard display, and when you play the game on a widescreen display it gets stretched. I think I can solve this, but it will take me time and a lot of experimenting. Since I think this game has been in development for too long already I decided to keep the menu the way it is and try the resizing thing some other time.