Videogame Biscuit

All about amateur game development

Entries for July, 2008

A Better Looking Star Field

I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It’s very easy and can be done in a few minutes.
Start up The Gimp and create a new image. In this tutorial, I’ll use a 480×320 image (otherwise it would be […]

Leave a Comment

Wasabi Defense update 07-26

In case I hadn’t mentioned this, I’m gonna do all my game development updates on saturday from now on. During the week I’m gonna do all other posts, such as tutorials, interesting websites, book and tool reviews, etcetera. But since today is Saturday: another Wasabi Defense update!
First of all, I have changed the background. The […]

Leave a Comment

Fireball and smoke explosion

It’s been a while since I did a particle tutorial, but here’s a new one at last. I tried something different for this one. Instead of putting lots of screenshots in this post, I combined them into a video file and published it on Vimeo. I didn’t put in on Youtube since you can’t download […]

Leave a Comment

Wasabi Defense update 07-19

Finished the HUD (head-up display) for the lander today. It’s kinda like the display in front of the pilot on a fighter plane. It displays the lander’s angle, fuel and speed. Two different configurations are available, one for approach mode and one for landing mode. Here’s the approach mode display:

On this display, the angle, fuel […]

Comments (1)

Wasabi Defense update 07-12

Here’s the first update on Wasabi Defense! May I present you: the new lander! I have thought a bit about what I could change about it and I came up with an interesting idea. The lander now has two modes: approach mode and landing mode. Approach mode was the same as in the old version. […]

Leave a Comment