Videogame Biscuit

All about amateur game development

Entries for August, 2008

Wasabi Defense update 08-23

No flashy screenshot this week. I’ve been working on removing a few bugs and, for the most part, on thinking of a good system for controlling the enemy attack waves. In my previous attempt, I had to start over that part two times because it was too messy. The problem is that at first, a […]

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Game Developer Tools

For developing games, you need a lot more than just a compiler. Unless you want to start from scratch, wich I don’t recommend, you’ll need an engine. And since graphics don’t grow on trees, you’ll also need image editing software, perhaps a 3D modeling program, a vector drawing program, etcetera. And let’s not forget audio […]

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Wasabi Defense update 08-16

I have created a title screen and a setup menu. The title screen itself was pretty easy to design; I just took the in-game background, modified it a bit and put a title on it. For the main menu, I tried something else than the boring rectangular buttons. Here’s what it looks like:

The symbol right […]

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Wasabi Defense update 08-09

Here’s another update on Wasabi Defense, and it’s a big one! I have finished all the weapons and the status display. The weapons I designed this week are a rocket launcher with two types of rockets, and a grenade launcher. The status display shows the ammo of all weapons, the hitpoints the player has left […]

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Wasabi Defense update 08-02

As promised last saturday, here come the cannons! The player has three different cannon setups at his disposal. You start the game with a single barrel, single shot cannon. It holds ten rounds and after that, it takes 3 seconds to reload (this may be altered before the game is finished). All cannons have infinite […]

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