Here’s another update on Wasabi Defense, and it’s a big one! I have finished all the weapons and the status display. The weapons I designed this week are a rocket launcher with two types of rockets, and a grenade launcher. The status display shows the ammo of all weapons, the hitpoints the player has left and the amount of lives he has left. And, as promised, here’s a video showing the player in action!


Wasabi Defense Player Demo from Videogame Biscuit on Vimeo.

Of course, since I haven’t designed any enemies yet I use dummy targets for the demonstration. If you don’t want to download the entire video, I have divided it into four parts that are available on my Vimeo page. Also, you can view all videos there in full size.
The next step is designing the menu system and title screen, before I get started on enemies and levels. I hope I can reuse a lot of the code I wrote for Sub Commander for this game. I’m gonna try to make the controls as customizable as possible, and even the settings that can’t be set using the dialog boxes can be modified by editing the XML files (although this isn’t recommended, it’s a perfect way to screw up the game).