Level two is in development, so here are a few screenshots. First of all, another fighter. These guys come flying in horizontally and then pull up. Unlike the previous fighters, these don’t fly in some elaborate twisting formation but perform short, fast attack runs. The fighter swarm actually consists of somewhere between ten and fifteen fighters, but only three of them attack at the same time. The rest waits outside the screen, and when you take one out, the next one is sent in. Kinda like a Steven Segal movie!

And then there’s the first bomber. I haven’t implemented the bomb-dropping yet, but yes, that big sphere thingy it’s carrying is the bomb! Bombers function independently from the attack waves and appear at random intervals during the game. They are also the key to getting a great score. The deal is, a bomber carrying a bomb is worth a lot more than an empty bomber, or even the score of an empty bomber and its bomb (you can shoot the bomb after it has been dropped). And they can destroy your base!