Videogame Biscuit

All about amateur game development

Entries for October, 2008

Wasabi Defense update 10-25

I’ve created another gunship. This one has a double rapid-fire cannon. To prevent you from getting killed by a single burst of fire, I’ve reduced the damage each projectile inflicts a bit. Here’s what it looks like:

Unfortunately, I also discovered a very nasty bug. From time to time, the gunships suddenly launch themselves out of […]

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Wasabi Defense update 10-18

Level 3 is moving along just fine! Only a week after finishing level 2 I have two new enemies to show off. It took me quite a while to get a screenshot that shows them both in a good way, so here they are:

First of all, there’s the new bomber. The first one dropped its […]

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Wasabi Defense update 10-11

Not really much to show off this week. Most of the work I did consisted of finishing up level 2 and fixing lots and lots of bugs. The thing about finishing building a level is that it’s followed by extensive test playing, wich results in the discovery of a ton of bugs. Most of them […]

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Nebulae

As promised, here’s a tutorial on how to create a space nebula in The Gimp. It’s a bit experimental, and I must admit I can’t remember exactly anymore how exactly I created it. You really need to experiment a lot with it to see what different effects you can achieve. But let’s get started! The […]

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Wasabi Defense update 10-04

Slowly but steadily, Wasabi Defense is crawling through the development process. Here’s the latest screenshot of my work:

The enemy pictured here is the second gunship. This ship actively tracks the player and fires bursts of plasma bolts. They always operate it pairs. One ship is hunting the player while the other one evades him. It […]

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