Videogame Biscuit

All about amateur game development

Entries for November, 2008

Wasabi Defense update 11-29

I got the base defense turret up and running. The idea behind this unit is providing a defense against bombers who drop large numbers of bombs at the same time. The turret can target up to three bombs at once. It is not 100% accurate, though, and can miss from time to time.
Scripting this thing […]

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Wasabi Defense update 11-22

Just did a whole week of debugging and making all sorts of adjustments. I had to do a big update on the graphics layers. Layers are a way to determine wich sprites will be drawn in front of each other and are also used to set wich objects can collide. It was starting to get […]

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Wasabi Defense update 11-15

Things have slowed down a bit over the last week because my brother finally convinced me to start playing World of Warcraft, but I did manage to finish the first boss! Here’s him in action, raining down red plasma bolts and firing explosive shells.

The spacecraft starts a heavy plasma bombardment at regular intervals, but they […]

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Wasabi Defense update 11-8

Last week I had finished the design for the first boss, and here’s what it looks like in game:

It took me quite a while to get it to show correctly in the game. The object consists of twelve separate sprites, and it took a lot of trial and error to get them all to line […]

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Wasabi Defense update 11-1

I spent all week designing the first boss, and it was plain and simply torture. Once again I found myself in game designer hell and I couldn’t seem to make anything that was even remotely useful. After a few designs that are simply too ridiculous to share with the world (even though I’m keeping them […]

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