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2

Aug

Wasabi Defense update 08-02

Posted by admin  Published in Wasabi Defense Permalinks

As promised last saturday, here come the cannons! The player has three different cannon setups at his disposal. You start the game with a single barrel, single shot cannon. It holds ten rounds and after that, it takes 3 seconds to reload (this may be altered before the game is finished). All cannons have infinite […]


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30

Jul

A Better Looking Star Field

Posted by admin  Published in Gimp Permalinks

I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It’s very easy and can be done in a few minutes.
Start up The Gimp and create a new image. In this tutorial, I’ll use a 480×320 image (otherwise it would be […]


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26

Jul

Wasabi Defense update 07-26

Posted by admin  Published in Wasabi Defense Permalinks

In case I hadn’t mentioned this, I’m gonna do all my game development updates on saturday from now on. During the week I’m gonna do all other posts, such as tutorials, interesting websites, book and tool reviews, etcetera. But since today is Saturday: another Wasabi Defense update!
First of all, I have changed the background. The […]


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21

Jul

Fireball and smoke explosion

Posted by admin  Published in Particles Permalinks

It’s been a while since I did a particle tutorial, but here’s a new one at last. I tried something different for this one. Instead of putting lots of screenshots in this post, I combined them into a video file and published it on Vimeo. I didn’t put in on Youtube since you can’t download […]


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19

Jul

Wasabi Defense update 07-19

Posted by admin  Published in Wasabi Defense Permalinks

Finished the HUD (head-up display) for the lander today. It’s kinda like the display in front of the pilot on a fighter plane. It displays the lander’s angle, fuel and speed. Two different configurations are available, one for approach mode and one for landing mode. Here’s the approach mode display:

On this display, the angle, fuel […]


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