Videogame Biscuit

All about amateur game development

Entries for the ‘Game Design’ Category

Overcoming obstacles

Grey Alien Games has a great article about overcoming game development obstacles. A very useful article, since this can be one of the most difficult tasks you will face. They can bring a project to a grinding stop or prevent you from even starting them. Here are some common problems, possible solutions and my opinion […]

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Nine step recipe for good independent game design

The following series of articles by Damon Brown is a must-read for every game developer, especially if you work alone, like me. The hardest part of developing a game is often not the programming, but the design itself. Coming up with good ideas is damned hard (not to mention thinking of a name!). And often, […]

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Nine Paths to Indie Game Greatness

Gamasutra has an interesting article full of tips about making succesfull indie games. It contains nine vital tips. Let’s take closer look at them.
1. Efficiency in design
Gamasutra describes this as “Design around getting the most bang for your buck”. A very obvious option here is multiplayer. A multiplayer FPS doesn’t need gigantic maps, a complex […]

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Tips for finishing a game

Anyone who writes games, especially if it’s just as a hobby so you don’t have publishers breathing down your neck and pushing you to finish the game, is probably familiar with this problem. Of all the games you start working on, not too many ever get finished. Before I started this website I created games […]

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Game engines for indie developers

Since most independent or hobby game developers can’t afford hi-tech engines like the Unreal engine, and writing one yourself - even a simple one - is a complicated and time consuming process, Nuclex has made a list of seven engines you should know. Here’s the short version:

C4 Engine
Ogre 3D
Irrlicht
Torque
Crystal Space
NeoEngine
Unity 3D

The author of the article […]

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