In case I hadn’t mentioned this, I’m gonna do all my game development updates on saturday from now on. During the week I’m gonna do all other posts, such as tutorials, interesting websites, book and tool reviews, etcetera. But since today is Saturday: another Wasabi Defense update!
First of all, I have changed the background. The color of the sky has been changed, I have made a new starfield wich looks a million times better than the old one (gonna write a tutorial about it, it’s really easy) and I have added more contrast to the hills. And second of all, I have completed the gun engine! This is the central component of the weapons platform; cannons and rocket launchers will be attached to this. Here’s what the engine looks like:

Vector graphics plain and simply look so much better than the pre-rendered graphics I used in my first attempt! I have also added a nice effect to the engine. Notice the bright yellow lines on it? They glow! Originally, they were just static lines, but I decided to try out a glow effect using layered sprites and cycling the alpha channel settings, and the result is amazing. Of course, you don’t see the effect properly on the screenshot, but when the weapons are finished I’m gonna make a video wich should show everything perfectly.
And with the gun engine also comes the launch out of the bunker. In the previous attempt, this was just a beam of light and then the thing faded into existence. I hadn’t taken into account the amount of space I would need to make it actually come out of a bunker and that was the best solution I could come up with. Lame, but it worked. This time, things have improved quite a bit. I have made a launch bunker that’s big enough, so now you’ll actually see bunker doors open and the player launching from the bunker. I did decide to keep the beam of light, though. Instead of a teleport-effect, it now just looks like light shining from inside the bunker:

Next step are the weapons. Instead of a whole range of completely different weapons, I’m gonna design two weapon systems (a cannon and a rocket launcher) that get upgraded during the game. Hopefully, I’ll have something to show off next saturday!