Videogame Biscuit

All about amateur game development

Entries for the ‘Gridblaster’ Category

Gridblaster is finished!

Well, here it finally is. Gridblaster is finished! You can download it from the Games page. The file is a self-extracting zip file. Just unzip it and run Gridblaster.exe, no installation is necessary. For a first game, I personally think it turned out quite fine. I struggled a bit with the GUI system, and getting […]

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Gridblaster is back on track!

Okay, things didn’t go as smoothly as I hoped the last couple of days, but everything is back on track. I have figured out how to build a graphical user interface and I’m working on the menu system. The levels have been linked, so the next level is loaded when the current level is cleared. […]

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Gridblaster progress 08-15

The levels are done, and I’m busy putting everything together. First thing I was trying to do was creating splash screen on startup and then a menu. And it’s giving me quite a few headaches! If there’s one thing about Torque Game Builder that I hate it’s the GUI (graphical user interface) Builder. There’s hardly […]

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Gridblaster progress 08-11

I implemented the final features of level 3 yesterday; here’s the final result:

I have added the upgrade capsule launcher and two flamethrower traps. The upgrade capsules enable the same features as in the previous levels, plus one extra: invulnerability!
So this is the final level. Now it’s time to put them all together, make a title […]

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Gridblaster progress 08-06

My summer vacation ended today, but I managed to get some work done on Gridblaster the last few days. Here’s the latest screenshot. You’ll notice the extra blocks in the maze.

Here’s what those blocks do. If you hit them on the right side, they fly all the way through the maze and then back a […]

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