Videogame Biscuit

All about amateur game development

Entries for the ‘Gridblaster’ Category

Gridblaster progress 08-01

Did some more work on Gridblaster; the background tiles and maze blocks for level 3 are finished. Here’s what it looks like:

Like I said before, this will be the last level. When this is finished, I’m gonna finish the rest of the game (title screen, menu, level transitions, …)

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Gridblaster progress 07-24

Whew, finally finished level two. I have added a projectile splitter, lightning trap (wich you can see in action in the screenshot) and the upgrade mechanism.

The splitter appears at regular intervals at a random intersection. When it gets hit by the player’s projectile, it fires two new ones in the directions perpendicular to the direction […]

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Gridblaster progress 07-18

Had a minor setback two days ago. My computer didn’t boot up anymore after a failed attempt at installing Windows Service Pack 2 and there was no way I could restore it. I couldn’t get into Windows and system restore from the command line didn’t seem to work. I had no choice but to do […]

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Gridblaster progress 07-14

I’ve completed the background tiles for the new level. Here’s the result:

I think the result looks quite good, and this was my first attempt! For the first level, I had to restart three times before I came up with something I actually liked.

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Gridblaster progress 08-07

With the first level finished, I did some work on the second level this week. I had to think of what I was gonna put in it first, that’s why it took a few days. I also decided to change the maze blocks a bit, so all levels won’t look the same. I changed the […]

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