Videogame Biscuit

All about amateur game development

Entries for the ‘Games’ Category

Wasabi Defense update 07-19

Finished the HUD (head-up display) for the lander today. It’s kinda like the display in front of the pilot on a fighter plane. It displays the lander’s angle, fuel and speed. Two different configurations are available, one for approach mode and one for landing mode. Here’s the approach mode display:

On this display, the angle, fuel […]

Leave a Comment

Wasabi Defense update 07-12

Here’s the first update on Wasabi Defense! May I present you: the new lander! I have thought a bit about what I could change about it and I came up with an interesting idea. The lander now has two modes: approach mode and landing mode. Approach mode was the same as in the old version. […]

Leave a Comment

Wasabi Defense, the resurrection!

With Sub Commander finished, it’s time to get started on Wasabi Defense again! I’ve had plenty of time to get everything ready for the new start, and believe me, it will almost be a completely new start. I’ve decided to dump most of the graphics, lots of the old code and basically start over. The […]

Leave a Comment

Sub Commander release

As promised, here’s Sub Commander! Did some final test playing and bug fixes the last days and here it is. I’m pretty satisfied with it. I think it looks quite ok and the gameplay is just what I had in mind. It’s available for download on the Games page. Of course, it’s possible there are […]

Leave a Comment

Sub Commander update 06-21

The end is nearing! I have added a battleship to the game. Here’s what it looks like:

The battleship takes a whopping 8 hits to take out. Now that most units are in the game I’m beginning to get a good overview of the difficulty. One thing I’m gonna change is the ammo capacity. Currently the […]

Leave a Comment