Videogame Biscuit

All about amateur game development

Entries for the ‘Games’ Category

Wasabi Defense update 08-23

No flashy screenshot this week. I’ve been working on removing a few bugs and, for the most part, on thinking of a good system for controlling the enemy attack waves. In my previous attempt, I had to start over that part two times because it was too messy. The problem is that at first, a […]

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Wasabi Defense update 08-16

I have created a title screen and a setup menu. The title screen itself was pretty easy to design; I just took the in-game background, modified it a bit and put a title on it. For the main menu, I tried something else than the boring rectangular buttons. Here’s what it looks like:

The symbol right […]

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Wasabi Defense update 08-09

Here’s another update on Wasabi Defense, and it’s a big one! I have finished all the weapons and the status display. The weapons I designed this week are a rocket launcher with two types of rockets, and a grenade launcher. The status display shows the ammo of all weapons, the hitpoints the player has left […]

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Wasabi Defense update 08-02

As promised last saturday, here come the cannons! The player has three different cannon setups at his disposal. You start the game with a single barrel, single shot cannon. It holds ten rounds and after that, it takes 3 seconds to reload (this may be altered before the game is finished). All cannons have infinite […]

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Wasabi Defense update 07-26

In case I hadn’t mentioned this, I’m gonna do all my game development updates on saturday from now on. During the week I’m gonna do all other posts, such as tutorials, interesting websites, book and tool reviews, etcetera. But since today is Saturday: another Wasabi Defense update!
First of all, I have changed the background. The […]

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