Videogame Biscuit

All about amateur game development

Entries for the ‘Wasabi Defense’ Category

Wasabi Defense update 01-31

I skipped an update last week, but here I am again. The end is finally starting to come in sight, with only two more levels to go. Here’s the latest fighter I made:

Nothing too special about it. It fires bursts of plasma balls at the player and is quite fast (luckily you get the rotating […]

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Wasabi Defense update 01-17

Damned, skipped another update last week. Here’s my latest progress report. Level 4 is finished, and here’s a look at the action:

The fighters you see rotate in flight, and when the rotation suddenly speeds up, better get out of the way because it means you’re about to get pwned! The bomber is also still present, […]

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Wasabi Defense update 1-3

First of all, a happy new year (and a happy Wintereenmas) to everybody. I have taken a short break from game development, but here I am with (finally) another update on Wasabi Defense. Last time, I posted a video of the automatic defense in action. Here’s a screenshot of the two most recent enemies I […]

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Wasabi Defense update 11-29

I got the base defense turret up and running. The idea behind this unit is providing a defense against bombers who drop large numbers of bombs at the same time. The turret can target up to three bombs at once. It is not 100% accurate, though, and can miss from time to time.
Scripting this thing […]

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Wasabi Defense update 11-22

Just did a whole week of debugging and making all sorts of adjustments. I had to do a big update on the graphics layers. Layers are a way to determine wich sprites will be drawn in front of each other and are also used to set wich objects can collide. It was starting to get […]

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