Videogame Biscuit

All about amateur game development

Entries for the ‘Wasabi Defense’ Category

Wasabi Defense update 10-11

Not really much to show off this week. Most of the work I did consisted of finishing up level 2 and fixing lots and lots of bugs. The thing about finishing building a level is that it’s followed by extensive test playing, wich results in the discovery of a ton of bugs. Most of them […]

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Wasabi Defense update 10-04

Slowly but steadily, Wasabi Defense is crawling through the development process. Here’s the latest screenshot of my work:

The enemy pictured here is the second gunship. This ship actively tracks the player and fires bursts of plasma bolts. They always operate it pairs. One ship is hunting the player while the other one evades him. It […]

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Wasabi Defense update 09-27

Level two is in development, so here are a few screenshots. First of all, another fighter. These guys come flying in horizontally and then pull up. Unlike the previous fighters, these don’t fly in some elaborate twisting formation but perform short, fast attack runs. The fighter swarm actually consists of somewhere between ten and fifteen […]

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Wasabi Defense update 09-20

Whew, I finally managed to get some actual work done this week. I got the gunship up and running and managed to create a working first level. And, another important feature has been added: a soundtrack! I’ve done some searching on Jamendo, a website full of Creative Commons licensed music, and I have found the […]

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Wasabi Defense update 09-13

Once again, I’m in game developer hell. Short on time all week, and struggling with the artwork. With two fighters done, I got started on the first gunship. Gunships are slower than fighters, but can take more damage and have more powerfull weapons. As usual, I started the design with some sketches on paper. While […]

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