Videogame Biscuit

All about amateur game development

Entries for the ‘Wasabi Defense’ Category

Wasabi Defense update 09-27

Level two is in development, so here are a few screenshots. First of all, another fighter. These guys come flying in horizontally and then pull up. Unlike the previous fighters, these don’t fly in some elaborate twisting formation but perform short, fast attack runs. The fighter swarm actually consists of somewhere between ten and fifteen […]

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Wasabi Defense update 09-20

Whew, I finally managed to get some actual work done this week. I got the gunship up and running and managed to create a working first level. And, another important feature has been added: a soundtrack! I’ve done some searching on Jamendo, a website full of Creative Commons licensed music, and I have found the […]

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Wasabi Defense update 09-13

Once again, I’m in game developer hell. Short on time all week, and struggling with the artwork. With two fighters done, I got started on the first gunship. Gunships are slower than fighters, but can take more damage and have more powerfull weapons. As usual, I started the design with some sketches on paper. While […]

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Wasabi Defense update 09-06

I did a lot of experimenting this week to get the flying formations right. As I mentioned last week, paths didn’t work as I hoped. I then tried to use an array of coördinates, but designing paths that way was a lot of work, and the movement wasn’t as smooth as I hoped. The main […]

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Wasabi Defense update 08-30

This has been a most unproductive week. Damn you, Bioshock! Damn you, Portal! Damn you, Mario Kart! However, I still managed to squeeze out somthing. May I present you, the very first enemy: the Alpha Fighter!

There will be four different types of enemies: fighters, gunships, bombers and bosses. Fighters are fast but lightly armed, gunships […]

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