Videogame Biscuit

All about amateur game development

Entries for the ‘Reviews’ Category

Game Developer Tools

For developing games, you need a lot more than just a compiler. Unless you want to start from scratch, wich I don’t recommend, you’ll need an engine. And since graphics don’t grow on trees, you’ll also need image editing software, perhaps a 3D modeling program, a vector drawing program, etcetera. And let’s not forget audio […]

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Game design principles, practice and techniques

I ordered this book a while ago and it arrived in the mail last tuesday. It’s not a technical book but, as the title says, about game design. The book covers three main topics: design theory, design process and design production.
The design theory chapter is for the most part an overview of game genres, both […]

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Indie game developer survival guide

I ordered this book a week ago and a few days ago it arrived in the mail. It had heard about it a lot and read some very positive reviews about it, and many developers mentioned it on forums. Seems like it’s a very popular book. After flipping through it a bit and reading a […]

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AI Techniques for game programming

Artificial intelligence. One of the most complicated aspects of game development, and one of the things that can ruin an otherwise excellent game. Nothing ruins a game like shooting a guard with a sniper rifle while the guy who is standing next to him acts as of nothing happened. Although I probably won’t be writing […]

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Update on design document templates

I have added two more templates to my design document template package. I have created a layer organiser and a new version of the source code tracker. In the first version (wich is still included, of course) there was a section for dependencies (files that are imported in the current source file). The new version […]

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