Videogame Biscuit

All about amateur game development

Entries for the ‘Books’ Category

Game design principles, practice and techniques

I ordered this book a while ago and it arrived in the mail last tuesday. It’s not a technical book but, as the title says, about game design. The book covers three main topics: design theory, design process and design production.
The design theory chapter is for the most part an overview of game genres, both […]

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Indie game developer survival guide

I ordered this book a week ago and a few days ago it arrived in the mail. It had heard about it a lot and read some very positive reviews about it, and many developers mentioned it on forums. Seems like it’s a very popular book. After flipping through it a bit and reading a […]

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AI Techniques for game programming

Artificial intelligence. One of the most complicated aspects of game development, and one of the things that can ruin an otherwise excellent game. Nothing ruins a game like shooting a guard with a sniper rifle while the guy who is standing next to him acts as of nothing happened. Although I probably won’t be writing […]

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Project Arcade

If you are, like me, old enough to remember the ’80s, you may remember the glory days of the arcade. I myself have spent quite some time playing games like Street Fighter, Pacman, Space Invaders, Centipede and all those wonderful, addictive, coin-guzzling games. Those games may be old, but to some people they haven’t lost […]

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Dev.Mag

While not exactly a book, I think this is definitely worth putting in this category. Dev.Mag is an online game development magazine. It’s based in South Africa and launched in 2005. All issues can be downloaded for free on the website; free subscription by email is also available.

The magazine covers a wide range of topics, […]

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