Videogame Biscuit

All about amateur game development

Entries for the ‘Tools’ Category

Update on design document templates

I have added two more templates to my design document template package. I have created a layer organiser and a new version of the source code tracker. In the first version (wich is still included, of course) there was a section for dependencies (files that are imported in the current source file). The new version […]

Leave a Comment

Blender 3D

Even though I make sprite based games, I still need a 3D modelling tool. A very common way to create great looking sprites is pre-rendering them. Instead of using a 3D model, you render a bitmap of it and use that as a sprite. A while ago I already reviewed POV-Ray and Moray. While these […]

Leave a Comment

Design templates

Planning game projects, even small ones, can be more difficult than you would think. So far, I just wrote stuff down in a notebook, but for my next project I have made a few forms to help me getting my stuff organized. They are basically fill-in forms to plan and track different parts of the […]

Leave a Comment

Inkscape

Can’t believe I haven’t talked about this application yet, since it’s my main graphic tool. Most of the graphics in Gridblaster have been drawn using Inkscape. Inkscape is a so-called vector drawing program. What does this mean? Drawing programs basically come in two different kinds: pixel based and vector based. In a pixel-based program, when […]

Leave a Comment

Torque Game Builder 1.5

A few days ago, Garage Games released version 1.5 of Torque Game Builder. If you already own the previous version of it, you can download the new version for free.
So, what are the new features in this version? Quite a lot of bug fixes. I haven’t been using the software for too long, but I […]

Comments (1)