Videogame Biscuit

All about amateur game development

Entries for the ‘Tools’ Category

POV-Ray and Moray

Sometimes a 2D game uses images that are made with 3D tools; these are called “pre-rendered images”. Two tools I sometimes use for this are POV-Ray and Moray. These two programs are usually used together. POV-Ray (Persistence Of Vision Raytracer) uses text scripts for describing 3D objects and scenes, wich is of course not very […]

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Bryce 5.5 FREE now!

Okay, this tool is serious overkill for sprite based games and you probably won’t really need it, but it seems that you can get Bryce 3D 5.5, a powerful 3D rendering tool, for free! It’s available for both Windows and MacOS.
Tools like this have a place in 2D game development, and that’s for creating pre-rendered […]

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Audacity

Even if you don’t plan to record or mix audio yourself and just use third party audio files, you need an audio editor tool. You’ll always need to do things like trimming files, adjusting volume and tone, sometimes add a few effects or create loops. Like with all my tools, I prefer free or open […]

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The Gimp

No, this is not about the leather-clad freak from Pulp Fiction. The Gimp, or Gnu Image Manipulation Program, is a graphics editing tool similar to Adobe Photoshop. Originally created for Gnu/Linux, it has been ported to Windows and MacOS and is released under the Gnu General Public License.

First of all, I’m gonna make one thing […]

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Torque Game Builder

I use Torque Game Builder for developing games. TGB is a full-featured 2D engine and development tool created by Garage Games, aimed at sprite-based games (although it has some 3D support).

Programming is done with Torque Script, a programming language that resembles languages such as Java and C++. If you are familiar with these, Torque Script […]

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