Videogame Biscuit

All about amateur game development

Entries for the ‘Tutorials’ Category

Nebulae

As promised, here’s a tutorial on how to create a space nebula in The Gimp. It’s a bit experimental, and I must admit I can’t remember exactly anymore how exactly I created it. You really need to experiment a lot with it to see what different effects you can achieve. But let’s get started! The […]

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A Better Looking Star Field

I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It’s very easy and can be done in a few minutes.
Start up The Gimp and create a new image. In this tutorial, I’ll use a 480×320 image (otherwise it would be […]

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Fireball and smoke explosion

It’s been a while since I did a particle tutorial, but here’s a new one at last. I tried something different for this one. Instead of putting lots of screenshots in this post, I combined them into a video file and published it on Vimeo. I didn’t put in on Youtube since you can’t download […]

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Configuration, part 2: mapping input keys

In this tutorial I will explain how to remap input keys using an XML file and a configuration dialog box. First of all, here’s the config dialog. I assume you are familiar with the TGB GUI builder for this.

Most of the action will take place in the listbox under “Keyboard input”, wich is a GuiTextListCtrl […]

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Configuration, part 1: XML files

I finally got a system up and running for setting and storing configuration settings. It wasn’t easy, since many of the functions I had to use weren’t exactly very well documented. Everything works now, so here’s a tutorial on how I did it. I’m gonna start with XML files, since that’s what I use to […]

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