Videogame Biscuit

All about amateur game development

Entries for the ‘Gimp’ Category

Nebulae

As promised, here’s a tutorial on how to create a space nebula in The Gimp. It’s a bit experimental, and I must admit I can’t remember exactly anymore how exactly I created it. You really need to experiment a lot with it to see what different effects you can achieve. But let’s get started! The […]

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A Better Looking Star Field

I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It’s very easy and can be done in a few minutes.
Start up The Gimp and create a new image. In this tutorial, I’ll use a 480×320 image (otherwise it would be […]

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Wasabi Defense background, part 4

Okay, here’s the final part of the tutorial on the background image. I will explain how I created the bright star and the planet, both quite easy effects. But let’s begin with the star. This consists of three layers: the star core, the four rays of light and the halo. We’ll start with the core. […]

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Wasabi Defense background, part 3

In this article, I will explain how I created the hills. For this I used POV-Ray and Moray; basic knowledge of these tools is assumed for this tutorial. The key element in this tutorial is the so-called heightfield. This element takes a bitmap image and turns it into a 3D object using the brightness of […]

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Wasabi Defense background, part 2

In the previous article, I explained how I created the sky for the Wasabi Defense background. Let’s move on to the ground! This is a pretty easy one. Let’s start by creating a new empty layer named “Ground”. In this layer, I created a texture pattern for the ground, like this:

Apply the solid noise clouds […]

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