Videogame Biscuit

All about amateur game development

Entries for the ‘Tutorials’ Category

Blender hotkey map

Okay, so I decided to explore Blender again. Since POV-Ray and Moray don’t work as they should on Vista I need a replacement, and preferably a free one. I had tried Blender before, and while it’s incredibly powerful, it’s also difficult as hell. Dev.Mag, a South African game development magazine, has an excellent series of […]

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Lots and lots of Inkscape tutorials

For creating vector drawings, Inkscape is an excellent, free application. The Inkscape tutorials blog hosts lots of excellent tutorials on how to draw and create all sorts of great effects. It has tutorials about text effects, drawing shapes and 3D objects. And if you have a tutorial you would like to share with the rest […]

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Naming conventions

Without proper formatting and decent naming conventions, programming code can become incredibly confusing. And, of course, this is starting to happen to me all over again. A particularly annoying problem in Torque occurs when you use the same name for several things. It has happened a few times before that I used the same same […]

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Laser beams

As promised, here is the tutorial about creating laser beams with Torque Game Builder. The laser beam effect I created is different from the type you commonly see in games or movies. Instead of a spear-like beam, the entire beam appears at once. The only time I had ever seen something similar in another game […]

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Explosion with sparks

A while ago, I wrote a tutorial on how to create an explosion. Now, we’re gonna add a nice shower of sparks to the fireball. The starting point is the basic explosion from the previous tutorial, wich had one particle emitter for the fireball. Now, we’re gonna add a second emitter for the sparks. Here […]

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