Videogame Biscuit

All about amateur game development

Entries for the ‘Particles’ Category

Fireball and smoke explosion

It’s been a while since I did a particle tutorial, but here’s a new one at last. I tried something different for this one. Instead of putting lots of screenshots in this post, I combined them into a video file and published it on Vimeo. I didn’t put in on Youtube since you can’t download […]

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Laser beams

As promised, here is the tutorial about creating laser beams with Torque Game Builder. The laser beam effect I created is different from the type you commonly see in games or movies. Instead of a spear-like beam, the entire beam appears at once. The only time I had ever seen something similar in another game […]

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Explosion with sparks

A while ago, I wrote a tutorial on how to create an explosion. Now, we’re gonna add a nice shower of sparks to the fireball. The starting point is the basic explosion from the previous tutorial, wich had one particle emitter for the fireball. Now, we’re gonna add a second emitter for the sparks. Here […]

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Explosion tutorial

I mentioned this a while ago, but here it finally is: a tutorial about explosions in Torque Game Builder. I’m gonna show you how to make a simple explosion with Torque’s particle engine. It will be only a fireball, no ejected fragments, sparks, plasma rings or anything like that. Just a very basic explosion.
We’re gonna […]

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Plasmaball trail

Yesterday I explained how I created the plasma balls that are used for the weapons. The ball itself is only half the job, it also needs a trail of glowing sparks! For that, I created a green glowing ball pretty much the same way I created the plasma ball. This time, however, the shape is […]

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