<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for Videogame Biscuit</title>
	<atom:link href="http://www.videogamebiscuit.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.videogamebiscuit.com</link>
	<description>All about amateur game development</description>
	<pubDate>Fri, 29 Aug 2008 00:34:47 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>Comment on Wasabi Defense update 08-02 by Spore</title>
		<link>http://www.videogamebiscuit.com/2008/08/02/wasabi-defense-080802/#comment-831</link>
		<dc:creator>Spore</dc:creator>
		<pubDate>Tue, 05 Aug 2008 17:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/?p=365#comment-831</guid>
		<description>Looking good!</description>
		<content:encoded><![CDATA[<p>Looking good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wasabi Defense background, part 1 by Videogame Biscuit &#187; A Better Looking Star Field</title>
		<link>http://www.videogamebiscuit.com/2007/09/10/wd_background_1/#comment-829</link>
		<dc:creator>Videogame Biscuit &#187; A Better Looking Star Field</dc:creator>
		<pubDate>Wed, 30 Jul 2008 12:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/2007/09/10/wd_background_1/#comment-829</guid>
		<description>[...] Better Looking Star Field Posted by admin&#160; Published in Gimp   I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Better Looking Star Field Posted by admin&nbsp; Published in Gimp   I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It&#8217;s [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sub Commander update 06-15 by illuminarc</title>
		<link>http://www.videogamebiscuit.com/2008/06/15/subcommander_080615/#comment-633</link>
		<dc:creator>illuminarc</dc:creator>
		<pubDate>Mon, 16 Jun 2008 06:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/?p=333#comment-633</guid>
		<description>I use sprites/t2d files for almost all my menus/guis as it's far more practical than the GUI builder system. I use a behavior for the buttons and never had any problems, so I hope you can work it out. Sounds like quite a headache. Maybe post on the GG forums and link back here to see if anyone can help?</description>
		<content:encoded><![CDATA[<p>I use sprites/t2d files for almost all my menus/guis as it&#8217;s far more practical than the GUI builder system. I use a behavior for the buttons and never had any problems, so I hope you can work it out. Sounds like quite a headache. Maybe post on the GG forums and link back here to see if anyone can help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Configuration, part 1: XML files by Videogame Biscuit &#187; Configuration, part 2: mapping input keys</title>
		<link>http://www.videogamebiscuit.com/2008/05/19/configuration-part-1-xml-files/#comment-503</link>
		<dc:creator>Videogame Biscuit &#187; Configuration, part 2: mapping input keys</dc:creator>
		<pubDate>Wed, 28 May 2008 19:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/?p=320#comment-503</guid>
		<description>[...] and saving it to the configuration file, but those are topics that are well documented (check my previous tutorial for info on reading and writing XML files). Perhaps I&#8217;ll write a small demo project that [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] and saving it to the configuration file, but those are topics that are well documented (check my previous tutorial for info on reading and writing XML files). Perhaps I&#8217;ll write a small demo project that [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wasabi Defense background, part 1 by nikke</title>
		<link>http://www.videogamebiscuit.com/2007/09/10/wd_background_1/#comment-479</link>
		<dc:creator>nikke</dc:creator>
		<pubDate>Mon, 26 May 2008 17:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/2007/09/10/wd_background_1/#comment-479</guid>
		<description>i think is looking good</description>
		<content:encoded><![CDATA[<p>i think is looking good</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wasabi Defense background, part 1 by nikke</title>
		<link>http://www.videogamebiscuit.com/2007/09/10/wd_background_1/#comment-478</link>
		<dc:creator>nikke</dc:creator>
		<pubDate>Mon, 26 May 2008 17:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/2007/09/10/wd_background_1/#comment-478</guid>
		<description>nice</description>
		<content:encoded><![CDATA[<p>nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sad news by Videogame Biscuit &#187; A short update about Wasabi Defense</title>
		<link>http://www.videogamebiscuit.com/2008/04/11/sad-news/#comment-468</link>
		<dc:creator>Videogame Biscuit &#187; A short update about Wasabi Defense</dc:creator>
		<pubDate>Sat, 24 May 2008 23:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/?p=305#comment-468</guid>
		<description>[...] Published in Wasabi Defense   Yes, I&#8217;m still working on this game! A while ago, I decided to put Wasabi Defense on hold for a while because I felt it was turning into a crappy game and needed some serious redesigning. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Published in Wasabi Defense   Yes, I&#8217;m still working on this game! A while ago, I decided to put Wasabi Defense on hold for a while because I felt it was turning into a crappy game and needed some serious redesigning. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A word about backups by Jenny</title>
		<link>http://www.videogamebiscuit.com/2008/04/21/backups/#comment-428</link>
		<dc:creator>Jenny</dc:creator>
		<pubDate>Tue, 22 Apr 2008 05:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/?p=312#comment-428</guid>
		<description>On the subject of file backup, sharing and storage ...

Online backup is becoming common these days. It is estimated that 70-75% of all PC's will be connected to online backup services with in the next decade.

Thousands of online backup companies exist, from one guy operating in his apartment to fortune 500 companies.

Choosing the best online backup company will be very confusing and difficult. One website I find very helpful in making a decision to pick an online backup company is:

http://www.BackupReview.info

This site lists more than 400 online backup companies in its directory and ranks the top 25 on a monthly basis.</description>
		<content:encoded><![CDATA[<p>On the subject of file backup, sharing and storage &#8230;</p>
<p>Online backup is becoming common these days. It is estimated that 70-75% of all PC&#8217;s will be connected to online backup services with in the next decade.</p>
<p>Thousands of online backup companies exist, from one guy operating in his apartment to fortune 500 companies.</p>
<p>Choosing the best online backup company will be very confusing and difficult. One website I find very helpful in making a decision to pick an online backup company is:</p>
<p><a href="http://www.BackupReview.info" rel="nofollow">http://www.BackupReview.info</a></p>
<p>This site lists more than 400 online backup companies in its directory and ranks the top 25 on a monthly basis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blender hotkey map by Garden Games</title>
		<link>http://www.videogamebiscuit.com/2008/02/12/blender_hotkeys/#comment-413</link>
		<dc:creator>Garden Games</dc:creator>
		<pubDate>Wed, 26 Mar 2008 10:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/2008/02/12/blender_hotkeys/#comment-413</guid>
		<description>&lt;strong&gt;Garden Games&lt;/strong&gt;

I enjoyed reading your blog. It is so interesting reading other peoples personal take on a subject.</description>
		<content:encoded><![CDATA[<p><strong>Garden Games</strong></p>
<p>I enjoyed reading your blog. It is so interesting reading other peoples personal take on a subject.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Nine step recipe for good independent game design by Best recipes from around the web &#187; Nine step recipe for good independent game design</title>
		<link>http://www.videogamebiscuit.com/2008/03/14/nine-step-recipe-for-good-independent-game-design/#comment-410</link>
		<dc:creator>Best recipes from around the web &#187; Nine step recipe for good independent game design</dc:creator>
		<pubDate>Sat, 15 Mar 2008 05:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogamebiscuit.com/2008/03/14/nine-step-recipe-for-good-independent-game-design/#comment-410</guid>
		<description>[...] admin wrote a fantastic post today on &#8220;Nine step recipe for good independent game design&#8221;Here&#8217;s ONLY a quick extractI’m not gonna try to explain what it was, just watch the movie. Anyway, the articles have some really good tips on designing games, coming up with ideas and avoiding to screw up. Nine step recipe for good independent game design, part 1 &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] admin wrote a fantastic post today on &#8220;Nine step recipe for good independent game design&#8221;Here&#8217;s ONLY a quick extractI’m not gonna try to explain what it was, just watch the movie. Anyway, the articles have some really good tips on designing games, coming up with ideas and avoiding to screw up. Nine step recipe for good independent game design, part 1 &#8230; [&#8230;]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
