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	<title>Videogame Biscuit</title>
	<link>http://www.videogamebiscuit.com</link>
	<description>All about amateur game development</description>
	<lastBuildDate>Sat, 02 Aug 2008 13:04:19 +0000</lastBuildDate>
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		<title>Wasabi Defense update 08-02</title>
		<description>As promised last saturday, here come the cannons! The player has three different cannon setups at his disposal. You start the game with a single barrel, single shot cannon. It holds ten rounds and after that, it takes 3 seconds to reload (this may be altered before the game is ...</description>
		<link>http://www.videogamebiscuit.com/2008/08/02/wasabi-defense-080802/</link>
			</item>
	<item>
		<title>A Better Looking Star Field</title>
		<description>I have done a tutorial on star fields with The Gimp before, but I have found a new method that yields much better results. It's very easy and can be done in a few minutes.
Start up The Gimp and create a new image. In this tutorial, I'll use a 480x320 ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/30/a-better-looking-star-field/</link>
			</item>
	<item>
		<title>Wasabi Defense update 07-26</title>
		<description>In case I hadn't mentioned this, I'm gonna do all my game development updates on saturday from now on. During the week I'm gonna do all other posts, such as tutorials, interesting websites, book and tool reviews, etcetera. But since today is Saturday: another Wasabi Defense update!
First of all, I ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/26/wasabi-defense-update-07-26/</link>
			</item>
	<item>
		<title>Fireball and smoke explosion</title>
		<description>It's been a while since I did a particle tutorial, but here's a new one at last. I tried something different for this one. Instead of putting lots of screenshots in this post, I combined them into a video file and published it on Vimeo. I didn't put in on ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/21/fireball-and-smoke-explosion/</link>
			</item>
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		<title>Wasabi Defense update 07-19</title>
		<description>Finished the HUD (head-up display) for the lander today. It's kinda like the display in front of the pilot on a fighter plane. It displays the lander's angle, fuel and speed. Two different configurations are available, one for approach mode and one for landing mode. Here's the approach mode display:


On ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/19/wasabi-defense-update-080719/</link>
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	<item>
		<title>Wasabi Defense update 07-12</title>
		<description>Here's the first update on Wasabi Defense! May I present you: the new lander! I have thought a bit about what I could change about it and I came up with an interesting idea. The lander now has two modes: approach mode and landing mode. Approach mode was the same ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/12/wasabi-defense-update-20080712/</link>
			</item>
	<item>
		<title>Wasabi Defense, the resurrection!</title>
		<description>With Sub Commander finished, it's time to get started on Wasabi Defense again! I've had plenty of time to get everything ready for the new start, and believe me, it will almost be a completely new start. I've decided to dump most of the graphics, lots of the old code ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/04/wasabi-defense-the-resurrection/</link>
			</item>
	<item>
		<title>Sub Commander release</title>
		<description>As promised, here's Sub Commander! Did some final test playing and bug fixes the last days and here it is. I'm pretty satisfied with it. I think it looks quite ok and the gameplay is just what I had in mind. It's available for download on the Games page. Of ...</description>
		<link>http://www.videogamebiscuit.com/2008/07/01/sub-commander-release/</link>
			</item>
	<item>
		<title>Sub Commander update 06-21</title>
		<description>The end is nearing! I have added a battleship to the game. Here's what it looks like:


The battleship takes a whopping 8 hits to take out. Now that most units are in the game I'm beginning to get a good overview of the difficulty. One thing I'm gonna change is ...</description>
		<link>http://www.videogamebiscuit.com/2008/06/21/subcommander_080621/</link>
			</item>
	<item>
		<title>Sub Commander update 06-19</title>
		<description>Finally fixed a few very nasty bugs. The menu bug I talked about in my last post, the one that made the game crash, has been fixed. Instead of the sprite-based menu, I decided to give the gui builder another try. It wasn't easy because this is the most underdocumented ...</description>
		<link>http://www.videogamebiscuit.com/2008/06/19/subcommander_08061/</link>
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