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27

May

Tools

Posted by admin  Published in Videogame Biscuit

Programming tools
These include game engines, compilers and code editors

  • Torque Game Builder; a cross-platform 2D engine
  • Game Maker; a simple but powerfull development environment for sprite-based games
  • J-Edit; a Java text editor with syntax highlighting

Drawing programs

  • Inkscape; a vector drawing program
  • GIMP; an image editing tool

3D Modeling

  • POV-Ray; a text-based raytracing program
  • Moray; a graphical front-end for POV-Ray

Audio tools

  • Audacity; an editor for wave audio

Design templates
The following files contain printable forms for planning and organizing game projects. They are available as .pdf and .odg (OpenOffice Draw) files.
The layout of the templates is based on Douglas Johnston’s DIY Planner, a gigantic collection of planners and schedulers to organize your life.
My own templates are released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license, like the DIY Planner OpenOffice Widget Kit.

  • PDF version
  • OpenOffice Draw version

The current version (0.2) contains following documents:

  • a cover sheet;
  • a resource and code tracker;
  • a source code organiser (two versions, one for source files that import other files and one for source files without any dependencies);
  • a bug tracker;
  • a layer organiser.
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